![]() ![]() What is does have is a simple, well thought out playfield with carefully positioned mushroom bumpers that rack up your score in a satisfying way. Space Cadet has no extra flippers, no habitrails and zero magnetic gimmicks. It sure holds up as one of the most entertaining pinball games of the era - and perhaps all time. It would be many years until I realised that it was part of a full game (called Pinball '95 over here), and many more years after that until I finally played all it had to offer. One of the tables, a fully featured demo called 3D Pinball: Space Cadet, came on one of the bonus discs and I spent hours on it. If you ever had a computer with Windows '95, I can guess with great certainty that you've played Full Tilt! Pinball by Maxis. Music, voices, and sound effects to bring you into the experience.Multiple direction table "nudge" so you can practically feel every table.Up to four players per table plus multi-ball play.Realistic ball movement - the ball even scales to give true depth perspective.Full 3D rendered graphics - in multiple resolutions to look their best on any computer.Three great pinball tables in one package.Ride the elevated wire ramps, dare the collapsing drawbridge and make the dragon eat the ball for a special bonus. In Dragon's Keep you face a fierce mythical beast - and your only weapons are your three flippers. Space Cadet was included in the Microsoft Plus! companion for Windows 95 - but now it's even better with improved art and animation, multi-ball play and multiple resolutions to take the utmost advantage of your computer's graphics capability. With four flippers at your command, you set out to sink the pirate ship and recover the treasure - but watch out for that volcano! The attention to detail and obvious forethought of the design elevates this package from a "nice time waster" to being a very worthwhile game.Skullduggery pits you against a band of bloodthirsty pirates. System Requirementsįor Win 95: 486 DX or above, 8 MB RAM, 20 MB hard drive space for complete installation, 2X CD-ROM drive, 256 color SVGA monitor which supports 640 x 480 mode, supports most Windows compatible sound cardsįor Windows 3.1: 486 DX or above, 20 MB hard drive space for complete installation, 8 MB RAM, 2X CD-ROM drive, 256 color SVGA monitor which supports 640 x 480 mode, supports most Windows compatible sound cards Bottom LineĪ wonderful example of "how it’s done." Every aspect of the game, from documentation to design, is well-crafted, balanced, and just generally cool. Both of these are very nice touches, indicative of the kind of attention devoted to the entire game. Also, there’s a section in the back devoted both to the history of pinball and looking ahead to its future. Not only are all the controls thoroughly explained, and the sound and video issues explored in depth, but there’s a considerable amount of space dedicated to playing tips, like aiming the ball, nudging the table and so on. For the most part, you don't even have to be able to read to play. You can, in Win 95 at least, play full screen or in a window (although the tables look a little scrunched with the latter), and the game doesn’t suck your system resources away, so it tucks itself nicely away on the start bar if need be. Player controls, like the flippers and tilt buttons, are all available for the changing. ![]() The sounds and music are on/off optional, individually. The screen can be adjusted for five different levels of brightness. ![]()
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